Read along as I talk through the issue page by page with insights, backstory, anecdotes, and more.
CONCEPT ART
Sketches and photos showing some of the process we went through to create the look of High Level's protagonist, Thirteen. Click to see more.
MAKING A PAGE - 1
Each issue of the comic begins with a BEAT SHEET, a step-by-step breakdown of what happens in the issue. Click to see more.
DIRECTOR'S CUT
Read the full director's cut of the script for the extra details, things that didn't make it into the art, and things that changed from script to page. Click to see more.
CHARACTER DESIGN
Thirteen and her robot side-kick Ezra have been ideas in Rob's head for years. Here's an in-depth look at how they emerged from the ether. Click to see more.
LOGO DESIGN
Get a look inside Rob's sketchbook - it ain't pretty, but it doesn't have to be, it's how he gets his mind thinking about shapes and the flow of the letters. Click to see more.
MAKING A PAGE - 2
It's a process rarely shown and that many readers don't understand, here are a few more pages from other parts of the book. Click to see more.